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Project 3 - Ghostbusters

We created a ghost-catching game.  We programmed our ghosts to randomly change location & size each time they appeared and to make a sound when they were caught.  We also used variables; one to count down the time and the other to keep score. 


Click each picture to play the Ghostbuster game (each link will take you an external web page).






Play Jacob's game











Can you beat Thomas' score?











See if you can catch Steffan's ghosts.